Learnings from MIT on
STEAM Education
Learning from MIT on STEAM Education
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About the Entity
MIT Edgerton Center’s mission is to provide the necessary resources, encouragement, and support for students to gain an education in engineering both in the conventional classroom and particularly outside of it.
The Center educates students through student-led clubs and teams, courses in engineering and high-speed photography, and machine shops and a makerspace where students design, fabricate and test their out-of-the-classroom projects. The Center also has a K-12 science and engineering program that includes daily and weekly activities, and intensive summer camps.
We interviewed Kim Vandiver, Founder of Edgerton Center to distill more insights about the work at Edgerton Center and its implications for the K-12 space:
Setting the Vision
Learning Principles
Edgerton Center is a strong advocate of hands-on learning, and that education should be fun and effective for students. “I never go into a classroom without bringing with me something fun, say a cool demo,” commented Kim. That perhaps is the mentality that the Center embraces in everything they do.
When it comes to the benefits of such a learning approach, Kim believes that a hands-on learning approach does not discriminate a good or bad “book learner”. It also means that students would be able to learn key concepts without a ton of vocabulary, (thereby helping English Language Learners, in the US context).
“Making” is a creative process that Edgerton Center actively promotes. The Center believes that rich learning experiences that are hard to measure on tests but essential for real-world experiences can be promoted through Making. In a Making culture, students can:
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Direct their own projects to follow their natural curiosity and personal needs
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Creating with their hands is a joyful form of play
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Playing as they create naturally drives them to design - and redesign - better creations
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Work together with others on projects, building both in-person and virtual communities in the process
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Learn and build knowledge as part of a learning community, not just as individuals
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Make things that are worthy of being exhibited, celebrated, and shared